Fifteen (15)
Introduction
Fifteen is a game of memory and reaction, where numbers are substituted for words or actions. When it is time to react, you do so in an appropriate fashion. If you do not, you are punished, which of course means drinking.
How to Play
Players arrange themselves in a circle around a table and the individual chosen to begin the game does so by starting a count. They begin with "1" and, moving in a clockwise manner, each player thereafter continues counting aloud until the number 15 is reached. The individual calling the number 15 is now allowed to make a rule. A rule is simply defined as a substitution of a number in the count for a word ("Sausages"), phrase ("Feel my mighty sword"), or simple action (a scratching of the bum would suffice).
The count resumes with the player who has made the rule and continues along in the fashion described earlier, inserting rules in place of numbers that have yet to be spoken for. For example, if at some point during the game a player calling 15 has decided that instead of the number 3 an individual must say "Where's my vibrator?" A player who is 3rd in the count and does not say "Where's my vibrator?" has screwed up and must drink and the count begins again with the player to their left. If they remember to follow the applicable rule the count continues on to the left and the 4th player must follow the appropriate rule or state 4 if none yet exists. When following a rule, a player cannot say the number a rule was made for. For example, "3! Where's my vibrator?" is just plain wrong.
Forgetting a rule, confusing a rule and a number, tardy reactions, or carrying out a rule in a manner unsatisfactory to the other players should not be tolerated. Players cannot make a rule for 15, this should be left to help clarify when a round has been completed and it is time for a new rule. Once all numbers have been replaced by rules (except for 15), players may replace rules with new rules or decide to begin a new game.
